Rock Crab CR 4
XP 1,200
N Large vermin (aquatic)
Init +0; Senses darkvision 60 ft.; Perception +4
AC 16, touch 9, flat-footed 16 (+7 natural, -1 size)
hp 42 (5d8+20)
Fort +8, Ref +1, Will +1
Immune mind-affecting effects
Speed 30 ft., swim 20 ft.
Melee 2 claws +9 (1d6+7 plus grab)
Special Attacks constrict (1d6+7)
Str 24, Dex 11, Con 18, Int â, Wis 10, Cha 2
Base Atk +3; CMB +11 (+13 grapple); CMD 21 (33 vs. trip)
Skills Perception +4, Swim +15; Racial Modifiers +4 Perception
SQ water dependency
Rock crabs can survive out of the water for 1 hour per point of Constitution. Beyond this limit, a rock crab runs the risk of suffocation, as if it were drowning.